Discover RLX Remix: The New Add-On to Create Double-Sided Meshes in Blender for Second Life!

Discover RLX Remix: The New Add-On to Create Double-Sided Meshes in Blender for Second Life!

Today, I want to show you a brand new addon created by Realistic called RLX Remix. This addon has a different purpose compared to what we have seen previously. If you missed my previous video, I recommend watching it. I link it here to make it easier to use, especially if you are creators on Second Life.

Features of RLX Remix

The RLX Remix addon is designed to create double-sided meshes without the need to add thickness, as you would with modifiers on Solidify. This allows for an opaque and non-transparent interior, which is not achieved with a normal mesh. Additionally, when applying textures to a mesh created with Remix, the textures are applied correctly—without artifacts and without creating extra mass at the edges.

Advantages and Use

The addon creates a copy of the original mesh, duplicates it, and places it in a separate collection, making it easier to manage modifications. RLX Remix is useful for creating objects with a solid appearance and optimally applied textures without the complexity of adding thickness. This ensures better visualization on gaming platforms like Second Life.

Guide to Using RLX Remix

Here are the steps to use the RLX Remix addon for Blender:

  1. Preparation: Create a copy of the original object for export in FBX, and one for Remix, hiding them until needed.
  2. Installation and Selection: After installing the addon, press the N key to open the side panel where the Remix addon is located. Select the object to which you want to apply the Remix effect.
  3. Application of the Effect: Choose Whole Object to apply the effect to the entire object. Activate Duplicate to create a copy of the object, and Grouping Collection to place the modified mesh in a separate collection.
  4. Mesh Generation: Click on Mix Objects to generate the mesh with the Remix effect. The remixed mesh will be in a new separate collection.
  5. Control and Combination: Activate Toggle Orientation to view the orientation of the faces. Choose Select Objects to select both the original and remixed meshes, and click on Join to combine them into a single object.
  6. Export: Once the modification is complete, the object is ready to be exported. The export process will vary depending on the gaming platform used.

Conclusion

In summary, the RLX Remix addon allows for the creation of double-sided meshes without the need to add thickness, with correctly applied textures and without artifacts. The process is simple and fast, and allows for high-quality results for the gaming platform.

BUY AUTOFIT: https://marketplace.secondlife.com/p/RLX-Auto-Fit-Beta-Auto-Fit-Mesh-Clothing-Blender-36-LTS-423-LTS-New-430/26384823
BUY REMIX: https://marketplace.secondlife.com/p/RLX-Remix-Beta-Create-Double-Mesh-in-one-Click-for-Blender-36-LTS-423-LTS-New-430/26675051
JOIN DISCORD: https://discord.gg/yBUHRxAshV
INWORLD: https://maps.secondlife.com/secondlife/The%20Gallery%20Isle/10/118/2448

RLX Outfit Mesh Clothing: The Blender Add-On Revolutionizing Clothing Creation in Second Life

RLX Outfit Mesh Clothing: The Blender Add-On Revolutionizing Clothing Creation in Second Life

The RLX Outfit Mesh Clothing add-on, in beta version, has been released for Blender versions 3.6 and 4.2. It is called Mesh Clothing and is a Blender add-on designed to adapt clothing created with Marvelous Designer, Maya, Blender, or any other 3D modeling program to the various bodies present in Second Life, such as Legacy, Reborn, Lara X, Belleza, etc.

The purpose of this add-on is to simplify the creator’s work, who would normally have to adapt the clothing to different bodies, a rather tedious operation. This is usually done using Blender’s Proportional Editing or other tools available in ZBrush or other 3D modeling programs. Anyone who wants to become familiar with this type of work can search on YouTube for “Refit with Blender” and will realize that refitting clothing to a large number of bodies takes time. Refit is one of the operations, but it is not the only one. It is certainly an extremely tedious operation, and the possibility of performing it completely automatically or almost completely automatically is definitely a significant advantage.

This RLX Outfit Mesh Clothing add-on allows you to easily adapt clothing to different bodies. You can switch from Legacy to Lara X, to Reborn, to Belleza, Classic, Curvy, or any other type of body with extreme ease. It is clear that the perfection or otherwise of the result also depends on the type of clothing, the complexity of the mesh, the retopology, and a series of other factors. However, even if the result is not perfect, we are simply facing a very strong simplification of the Refit work. A perfect Refit can be achieved in a few minutes, albeit with some adjustments.

The steps to use the add-on are very simple. They basically consist of selecting the mesh that needs to be refitted and identifying the target body, that is, the body to which we need to refit our mesh. With some adjustments that can naturally be made, the job is practically done.

In the video published on YouTube, which is having some success, I also explain how to perform this operation. In my opinion, this add-on is highly recommended. I have already included it in my workflow because it certainly simplifies my work a lot. I have very little time available for creating clothes in Second Life, as I already have a full-time job in real life.

RLX Auto Fitter BOX

AUTOFIT ON MARKETPLACE
DISCORD SERVER

I will make a small clarification: autofit is not magic. There is no software that allows you to perfectly refit a dress to a body. It is clear that it still requires adjustment and correction. But it’s one thing to make a correction to something that is already 80-90% correct, and another thing to start from scratch and proceed with the refit from the beginning.

Even though it seems incredible to have to clarify this, for those who pointed out in my video that the skirt is not perfectly refitted and does not fall naturally on the back, it is evident that in the video I should have continued with a smoothing and drawing work to fix the adjustment. I didn’t do it to avoid creating an unnecessarily long and boring video.

Review

Pants was fitted on reborn with the addon above i fitted it to peach without having to have anything but the body and mesh i wanna change super easy to use.

Diemanaisa
Blender 12 29 2024 2 49 35 PM
How To Make Neon Signs in Blender

How To Make Neon Signs in Blender


Welcome to an innovative tutorial where creativity and virtual reality intersect! In this exclusive video, the renowned content creator, Toxxic Rhiannyr, takes center stage to guide you through the intricate process of crafting mesmerizing neon signs for Second Life using the powerful tool, Blender. The tutorial is designed to help you create stunning neon signs that are sure to impress your friends and followers. So, buckle up and get ready to dive into the world of neon sign crafting with this fantastic tutorial!

Roth2v2 Blender workflow

RuthAndRoth is an opensimulator community collaboration, to bring free open source mesh bodes to opensimulator grids. It is a teaching project, begun in 2018 by Shin Ingen . There have been many volunteer collaborators since.

RothDone

The Ruth and Roth mesh were originally modeled by Shin Ingen using ZBrush. The mesh and vertex weights are licensed under AGPL, which means that you can do whatever you like with them, but if you distribute them you must include a link back to the source GitHub repository, and if you make modifications and distribute them, you must donate your modifications back to the GitHub repository. The UV maps are based on Linden Lab’s default avatar UV map island layout. To do this work I used armatures from the viewer xml files found at Linden Lab viewer releases which I replicated in Blender to use for vertex weighting, and the Avastar plugin for dae exporting. The current active forum is at Discord, more comments are at the GitHub repo.

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