Second Life – Lights, shadows and Normal Maps Pt.1 by Oema | Dec 19, 2017 | Second Life News | 0 commentsMesh Building on Blender for Second Life, Sansar Project and opensims, playing with lights, shadows, and Normal Maps. Post Views: 92Sign up for our newsletter now! First name Email I accept the privacy policy Submit a Comment Cancel replyYour email address will not be published. Required fields are marked *Comment *Name * Email * Website Save my name, email, and website in this browser for the next time I comment. Δ