Money Matters: The Price Of Business In Virtual Communities

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Money Matters: The Price Of Business In Virtual Communities

The light leaks reflect off of each beautiful facet of 0void.io’s crystalline, spherical structures in a distinctly alien way. Floating over the surface of an otherworldly landscape in posted videos, the objects appear as beacons of scifi-flavored meditation and enlightenment. Of course, that’s what they’re intended to be. Each specially created orb is designated as a “seed”, sold on the Ethereum blockchain.

0void.io is the brainchild of VR-based musician OM3. Having begun his journey in NFTs by selling monochromatic art on Hic Et Nunc, he later branched out with a broader concept. The plan was to introduce a new universe with generative “seed” designs, then progress to 3D avatars and spaceships to willing customers. In between, there would be broadcasts of meditation sessions and regular updates on 0void.io’s lore.

With such an airtight plan, only a little turbulence was expected by the time the initial social media announcement arrived on February 15th, 2022. What instead followed were heated conversations driven by the VRChat community: where does crypto fit in with VR, and does its userbase accept it?

Intent is the name of the game when it comes to managing a persistent, digital world.

VR and cryptocurrency have had a contentious relationship, but much deeper is the conversation of money and its place in social VR platforms. Visit Decentraland, and working with a wallet to go about your daily business is the norm. In VRChat, blockchain technology has been prohibited outright in mention and marketing. The slow progressing pattern of more and more virtual creators adopting Patreon had its own backlash on social media in late 2021, leading some to lob the insult of “going corporate” at select creators who fashioned expensive enough tiers.

Curious marketers who were busy trying to figure out the digital landscape would be unaware of this, but the philosophical war waged over these issues would lead to a cautious distrust of any brand making headway for social VR’s shores.

For OM3, the implementation was about adding the right flavors to the dish. Some aspects of 0void.io’s launch were edited, after feedback, to omit any possibly offensive adaption of real-life religions. The project now continues on a planned trajectory.

“I was happy to get honest feedback from people,” OM3 recalls now. “Since my intention is to create things that are helpful or entertaining, I have no problem reassessing what I am projecting based on that feedback.”

And that includes making sure nothing comes across as co-opted, even when he didn’t intend for it to be. “I will always go out of my way to adjust my lens and adjust course when I feel it’s the right thing to do. You learn with any project that you release at a certain scale that you are going to have to make some changes to things that you didn’t consider.”

The philosophical war waged over these issues would lead to a cautious distrust of any brand making headway for social VR’s shores.

Intent is the name of the game when it comes to managing a persistent, digital world. Image and branding go hand-in-hand, and a successful meeting of the two can create a giant establishment that, in reality, might be run by a small team. But the wrong decisions can scare users into feeling pressured by that establishment, or feeling a slant of favoritism where there might not be any.

Case in point: on April 23rd, VRChat published a tweet announcing the Shelter x VRWorld event taking place in New York. Shelter has been a virtual nightclub within VRChat’s platform for more than a year now; this the second planned real-life gathering taking place, and the festivities are even bigger this time around.

While VRChat’s Twitter account does an even job of covering various things happening on their platform, this time there was a hitch–branding the party as “The World’s First VR Portal night”. VRChat users responded angrily; cross-portal events have not only happened at MAGfest earlier this year, but at VancuFUR the year before that, and at a special limited performance at the now-defunct VR venue D3ATHCLUB.

Speaking on the mis-post, Tupper, VRChat Head of Community, responded: “I believe the copy was intended to state that the ‘first’ was the concept of having a large scale live show with DJs present both IRL and in VR via a “portal night”. The wording wasn’t great, and it could’ve been better.”

Angelika Lee, Brand Relations for VRWorld and the upcoming Shelter event, spoke to The Metaculture of the first-portal distinction: “Events you are referring to are trade show type; not nightlife entertainment.”

Which doesn’t exactly jive with either response when previous examples of cross-portal events still involve music and live DJ performances, and aren’t all taking place at conventions. The proclamation gives the impression of rushing to be first at something–another mistake for any tech-related business to do, and which often get corrected whenever a similar announcement is released with the claim.

Remember Marshmello claiming he was the first musician to play at a virtual concert? That didn’t go well either.

Money Matters: The Price Of Business In Virtual Communities
The interior of VRWorld.

Shelter is taking huge strides with their event, but in the future any companies in the periphery might have to be careful with how they present information.

Speaking to further clarify business partnerships, Shelter co-creator 2TD responded to The Metaculture: “Shelter and VRWorld aren’t VRChat partners. VRC only provided the quote retweet like they do for other events using VRC. There’s no business partnership. The only involvement is the retweet and some of their team showing up to the event.”

Without speaking up and covering their bases, users’ imaginations can run wild, and all of these incidents together would otherwise paint an ugly, intimidating picture. VRWorld has also been host to NFT events and takes payment of cryptocurrency at their venue. Then, there’s the table service tickets on the Shelter x VRWorld Eventbrite page, which costs upwards to $3,000. While there’s reasonable explanation for these existing, The Metaculture sought to get a clear quote to eradicate doubt anyway.

Angelika Lee speaks about the extravagant bank vault package: “Table prices show minimum spend required, and come with liquor of choice, beverages, and water. Besides our insane infrastructure and tech capabilities, VR World has two bars inside. No one will be left thirsty.”

So, it’s just a nightclub table for fifteen people to drink about $200 worth of liquor per person. There are similar table arrangements for eight and ten people respectively.

And about the NFTs and crypto association with VRWorld? “We aspire a number of communities, being inclusive has always been in VR World’s DNA. Certainly the main focus is on the community at hand, not NFTs or blockchain,” says Lee.

In either business scenario, there’s a minefield to step around and users to be sure they aren’t making uncomfortable. In the case of both Shelter and 0void.io, the trick is in where you tread and how you look while doing it.

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Artsy Lens 2022 February selection images

I am very pleased to promote these 10 images selected from the Flickr group Artsy Lens.
Thanks to all those who published their incredible photos.

Artsy Lens was born to promote photography made in Second Life outside of Second Life. The Flickr group is part of the VIRTUALITY Blog project. Every month ten images will be chosen to be massively promoted on the blog and various socials to communities of virtual worlds. By posting your photos in this group, you agree to be published on the blog and shared on social networks.
Image Credits: Lila Yheng [Sex’i Poses Owner]

Good enough
Good enough by Lily Lovelace
https://flic.kr/p/2mXdkSq
Pausa by Rachel Deveraux
...
… by Ella Pavlona
Queen of nothing
Queen of nothing by Angelika Corral
#26 The Lost Queen 👑
The Lost Queen by Lila Yheng [Sex’i Poses Owner]
https://flic.kr/p/2mXzUoj
… by ..Sia
Love me
Love me by Mina Arcana
51854749853 3f7db1d9d3 b
Cяeeρ
:: S ::
:: S :: by sappheire d akina
No paparazzi!
No paparazzi by Jαґlα $℘εя♭℮я

“Lilium” at Daphne Arts in Second Life®

“Lilium” at Daphne Arts in Second Life®

Lilium is the art exhibition hosted in the sky by Daphne Arts Gallery and organized by SheldonBR and Angelika Corral.
This is an experience, so it’s important to follow the instructions that the same sim offers right on arrival at the landing point.

These instructions are, in fact, simple:
1) Accept the HUD: Upon arrival, you will be asked to accept the experience and HUD that serves to interact with artistic exposure; you need to accept to fully appreciate the experience.
2) Set the Windlight correctly: you can choose the setting manually by searching “greyskymoon,” or automatically setting in Firestorm: Preferences> Firestorm> Windlight and enabling the option “automatically changes the environment to use region settings/parcel.
3) Enable advanced light settings by going to Preferences> Graphics> and selecting the “Advance lighting model” option.
4) Finish these settings, you can begin to visit the exhibition, crossing the nave of the Church, and approaching each lily to showcase the artistic work it cares for.

I was curious to know what the idea led to this project, so I visited the Daphne Art Gallery web page to better understand the title and meaning of the show.

First of all, the exhibition is inspired by the number 7 and its meaning in history. Pythagoras, the father of numerology, was quoted as considering the number 7 the most sacred and powerful of all numbers.
Capital sins are 7 as well as 7 virtues that counteract the temptation to evil.

In harmony with this theme, the artists invited to exhibit their works are 7 in detail:

Angelika CorralFenrisHarbor GalaxyMagic MarkerInexorablyKimeu KamollaSheldon Bergman

The lily also represents purity and chastity, which is why the archangel Gabriel offered Mary a lily of immaculate conception.

The artistic exhibition “Lilium” expresses this purity, this innocence, and candor, using mainly white color. This principle applies also to the images proposed by the various artists, with some relevant exceptions. One of my favorites is by Harbor Galaxy, which features a red-haired woman with wings (an angel, we can suppose) and a very clear complexion, walking naked, slightly curved forward. Her look seems lost and frightened. The context surrounding the young woman is dark; this would make us think of the woman’s purity confronted with the dumbest aspects of the world. Harbor images are taken in Second Life®, but presented so as to look like paintings.

Angelika Corral is always among my favorite artists, her pictures are a delight to the eyes and the soul and the image she presents in this show is no exception.

Finally, Silas Merlin’s 3D works embellish the open space where images are offered to the public.

I remind you to visit the exhibition with the HUD worn, listening to the proposed music. The HUD also reveals the name of the artist and work as you approach the image.

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